Rules:

The target of the game is to defeat your opponent by casting magics.

Each turn each player could choose to use one magic and the magic they are going to cast would be revealed at the same time. Using magics require mana power, and mana power will regain automatically at the beginning of each turn. Players’ hands get refreshed every two turns, but there will always be 3 black magic cards and 3 white magic cards. There’s only two of each kind of cards in the whole decks.

All magic is working around Attack (atk), Defense (def) , and Mana Power (P). While, atk and def are influencing the Hp directly, P will decide the kind of magic you can spell out. When black magic cards are usually focus on attack and have an high cost on average, the white magics usually have lower cost or even provide you more mana, focus on the defense. These three elements are working under following rules:

1. If your atk is higher than your opponent’s def, you dealt the higher part amount of damage to your opponent

2. Attack cards of higher level would always win over the attack cards with lower level, which means the higher card caster would receive damage at all while the lower caster receive the full damage.

3. If you are attacked while using the charging card, you charging will be interrupted and could not gain any mana.

StatusReleased
PlatformsHTML5
Authorcwj
GenreCard Game
Made withGameMaker

Comments

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Bug found by Axl3ds: there's sometimes three cards of each kind (fixed)

(1 edit)

Bug found by Axl3ds: if your defense is greater than the attack opponent used, you will gain hp (fixed)

Feel free to comment here if you found any bugs!